![]() While the 2018 edition feels similar to its predecessor, the game comes with plenty of tweaks and upgrades to the gameplay and modes. It's just easier to follow and will be key to make any true changes in the sliders.Shaun Jooste Updated 7 months ago A familiar interface, more players and leagues!įIFA 18 is one of the most popular football games developed for multiple platforms, including Microsoft Windows, Xbox, and Playstation. Run Freq: 50/30 - 11/15/14 (from 50/50)įeedback Format:Please follow this format when giving feedback in regards to slider values being tested. *I tested on Slow, manual all except for semi passing, legacy defending If I forgot anyone, please let me know.ġ0-15 Mins, WC/Legendary, Slow/Normal, Any settings ![]() Thanks to IsuReaper, Bird and OneDrop for streaming. If you'd like to have your Twitch posted on the OP, please let me know. Thanks especially to Orion for his guidance and never settle attitude, we approach things differently - but we're after the same common goal, which is why we're a good team Thanks for everyone who took part in the thread, you each made a difference in the development of what has been produced. I will have a video up at some point that will explain the sliders in detail. Has allowed to improve field coverage a bit more.Ĭongrats, guys. I have a feeling that it has to match the run frequency, could be a placebo - but I've noticed the backs running up more than before. FB Positioning from 50 to 60 (previous change from 5) CPU and User can still play side to side, and even more room to send balls from the back - hoof ballģ. Since the lines are not as compressed now, there needs to be a bit more defensive priority, but not so much that the CPU's attack is linear (down the sides). In addition, the compression of length is so much at a point where it's a matter of make or break (one wrong move and your split wide open), that there was no cover into the box. The higher line height setting at 67 served its purpose it keeping things compact, however imho, it has started to result in a bit more chaos at the top of the box. Significant difference obviously, especially for me who has advocated a higher line height since the game came out - but this EA update has isolated the defensive line and their tendencies even more than before. There are times when there is space, but the defense priority makes it a bit more enjoyable. The reason I wanted to explore it is because I wanted the CPU to play differently on both sides of the ball. Going to have Twitch shortly, but I figure I will go ahead and post what I'm working on.īear in mind, the changes have gone against to what I believed to work before this most recent update from EA. Update, possible Alternate Set, testing 1/13/15 - Looking at 3 values of the Final Set. Power bar: 50 (personal preference, I use 70) World Class/Legendary (in parentheses), Slow, 10-15 mins, Tactical/Legacy DefendingĪcc: 51/52 (52/52) - Slower Pace: 52/53 FINAL SET - 1/11/14 - change to Sprint for Slower Pace set up (from 45 to 48) World Class/Legendary, 10-15 mins, Slow SpeedĪcc: 50/52 (Legendary: 50/50 - still up for discussion) Meeting Zarze halfway as I saw good plays by CPU attack, BUT the CPU defenders would not meet attackers. ![]() Testing - Testing the following: 1/21/15 Update Why Sprint Speed can't be at 50 or below with this most recent update. Jogging animation, this is why I hate it.
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